Sign in

An update on my effort to play all of the Infocom Interactive Fiction Canon.

Those of you who have been following along know that I decided to play all of Infocom’s text adventurers in chronological order, writing about my experiences as I go. While I will mention historical information when useful, my main area of interest is a 1980’s consumer’s experience of the entire…


In Infocom’s The Witness, atmospheric prose and packaging meet narrow, shallow implementation: is it high noir or a bête noir?

Warning: this post contains unmarked gameplay and story spoilers — including and up to the ending. If you wish to experience these things for yourself, stop reading now.


Featuring early Infocom’s most atmospheric feelies and prose, The Witness made quite a first impression.


Stu Galley’s debut mystery has a lot going for — and against — it.

Warning: this article contains open gameplay and story spoilers, up to and including the ending. If you wish to discover these things for yourself, stop reading now.


So long to this cold, cold part of the world

Warning: this piece contains open gameplay and story spoilers, including the end of the game. Turn back now if you wish to discover these things for yourself.

The Ending of Suspended: A Cryogenic Nightmare

Never before has replacing two shorted cables been such a complicated affair. A…


From packaging to puzzles, what is the total Suspended experience?

Warning: unmarked story and gameplay spoilers lie ahead. Stop now if you want to experience these things for yourself.

Packaging, Documentation, and Extras

The folio edition package of Suspended is, without question, the best of Infocom’s entire catalog. The featureless white mask, while uncanny…


Infocom’s horrific re-envisioning of the blind men and the elephant

Warning! Open spoilers for gameplay and story — including the ending — lie ahead.

Suspended (1983)
Implemented by Mike Berlyn

Link to Folio Documentation
Link to Grey Box Documentation
Link to Alternate B&W Grey Box in Single PDF
Link to Map of Underground…


Marc Blank and Mike Berlyn: collaborative partners over the years

Since Mike Berlyn’s first Infocom game is next on the schedule, I thought it would be fun to share some info about him. He is the the author/implementor of Suspended (with Marc Blank making some major changes to ZIL to…


Starcross may be niche, but its my kind of niche.

Warning! Open gameplay and plot spoilers — including the ending — lie ahead. Turn back if you wish to discover these things for yourself.

The Ending of Starcross

In the games final turns, the Prospector propels themselves through zero gravity with the recoil of…


Inside both the box and the text of Starcross

Starcross: Packaging, Documentation, and Feelies

The folio edition of Starcross is not a folio. It’s not even a box. It’s a white plastic flying saucer. Never mind that the Prospector’s ship, the Starcross, isn’t a flying saucer, this package is the most expensive, sought-after Infocom collectible…

Kamineko

Games as text, text as games.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store